

#Psi ops the mindgate conspiracy ebay how to#
It's a neat and convincing way of handling how to use each new power, and does what so few games ever deign to do - introduce them right throughout the game.

Cleverly, the game gets around the usual tutorial nonsense by introducing flashbacks every level to a time when you learned that particular skill as a faithful Mindgate soldier. Naturally, every soldier standing in your way is some kind of brainwashed grunt armed to the teeth, and gradually your Psionic powers reawaken. It quickly transpires that the very people you're up fighting against are your former employers, who turn out to be using their mind control powers for the purposes of evil, and are, in fact a "fierce terrorist organization set to overthrow world order". It's very much the usual harmless good-guy fights bad-guy fodder, where you wake up not knowing who you are or why you're there, only that you're banged up and fighting for your life. Psi-Ops puts you in the shoes of amnesiac Eminem/Justin Timberlake clone Nick Scryer, an "elite American Psi-Operative soldier who must combat The Movement". It manages to be both original and familiar, and ticks off most of the check boxes that we require from an action game, keeping us relentlessly entertained, always introducing new moves as the game progresses, and giving us an incentive to carry on. And next month, Europe gets to sample another quality title waiting in the wings in Psi-Ops - a telekinetic action-adventure that blends elements of stealth, puzzle, melee combat and a fair dose of frenetic shooting. Creeping off sheepishly with their tails between their legs, the fruits of that motivational pep talk are there for all to see - not only were we treated to the unexpectedly entertaining The Suffering recently, the signing up of the Unreal franchise from under Atari's nose was another sign that things are on the up for Midway. Until recently it had been stuck in a depressing post arcade-era rut, producing a slew of uninspiring updates to old hits, along with a few forgettable new IPs like Dr Muto and Haven.Īt some point last year, mind control got hold of their development chiefs, levitated them clean off the ground, whacked them against the wall a few times and ordered them to stop sucking or die, essentially. We were thinking of what we could do to Midway, but someone evidently got to its boardroom ahead of us.

Or, even better, influence the money men of gaming into making better games in the first place so that we never have to endure some of the ritual torture that regularly masquerades as entertainment. You know, stop them in their tracks when they line up to pick up another copy of Driv3r or Catwoman. If we could engage in some active mind control, it would be to make people buy decent games.
